Racial Powers de Jour


Predatory Eye Bugbear Racial Power

You maneuver into an advantageous position and strike your foe with ruthless determination.

Encounter

Minor Action Personal

Effect: If you have combat advantage against a target, you deal +1d6 damage on the next attack you make against that target. You must apply this bonus before the end of your next turn.

Increase extra damage to +2d6 at 11th level and +3d6 at 21st level.

Ferocious Charge Gnoll Racial Power

You lunge toward the enemy and, with a tirade of curses, unleash the wrath of Yeenoghu upon your hapless foe.

Encounter

Standard Action Personal

Effect: You charge and deal an extra 2 damage on a successful attack. Increase the extra damage to 4 at 11th level and to 6 at 21st level.

Goblin Tactics Goblin Racial Power

You avoid your enemy’s blow and cleverly slink past his defenses.

At-Will

Immediate Reaction Personal

Trigger: You are missed by a melee attack.

Effect: You shift 1 square.

Hobgoblin Resilience Hobgoblin Racial Power

You shake off an effect that would cripple a lesser warrior.

Encounter

Immediate Reaction Personal

Trigger: You suffer an effect that a save can end

Effect: You make a saving throw against the effect.

Shifty Kobold Racial Power

You skitter and scamper through the ranks of your enemies, much to their chagrin.

At-Will

Minor Action Personal

Effect: You shift 1 square.

Goring Charge Minotaur Racial Power

You charge the enemy and gore him with your horns.

Encounter

Standard Action Melee 1

Attack: Strength +2 vs. AC

Increase to +4 at 11th level, +6 at 21st level.

Special: You must charge as part of the attack.

Hit: 1d6 + Strength modifier damage, and the target is knocked prone.

Increase the damage to 2d6 + Strength modifier at 11th level and 3d6 + Strength modifier at 21st level.

Warrior’s Surge Orc Racial Power

Spilling the blood of your enemy invigorates you.

Encounter * Healing, Weapon

Standard Action Melee weapon

Attack: Strength vs. AC

Hit: 1[W] + Strength modifier damage, and you can spend a healing surge.

Increase to 2[W] + Strength modifier damage at 21st level.

Warforged Resolve Warforged Racial Power

You might be bloodied, but the battle is far from over!

Encounter

Minor Action Personal

Special: You must be bloodied to use this power.

Effect: You gain a number of temporary hit points equal to 3 + one-half your level.

Warforged Resolve Warforged Racial Power

It’s difficult to take you down, even when you’re faltering.

Encounter * Healing

Minor Action Personal

Effect: You gain a number of temporary hit points equal to 3 + one-half your level. You may make an immedi­ate saving throw against one effect that inflicts ongo­ing damage and can be ended with a save. In addi­tion, if you are bloodied you regain hit points equal to 3 + one half your level.

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