Racial Powers de Jour

Predatory Eye Bugbear Racial Power
You maneuver into an advantageous position and strike your foe with ruthless determination.
Encounter
Minor Action Personal
Effect: If you have combat advantage against a target, you deal +1d6 damage on the next attack you make against that target. You must apply this bonus before the end of your next turn.
Increase extra damage to +2d6 at 11th level and +3d6 at 21st level.
Ferocious Charge Gnoll Racial Power
You lunge toward the enemy and, with a tirade of curses, unleash the wrath of Yeenoghu upon your hapless foe.
Encounter
Standard Action Personal
Effect: You charge and deal an extra 2 damage on a successful attack. Increase the extra damage to 4 at 11th level and to 6 at 21st level.
Goblin Tactics Goblin Racial Power
You avoid your enemy’s blow and cleverly slink past his defenses.
At-Will
Immediate Reaction Personal
Trigger: You are missed by a melee attack.
Effect: You shift 1 square.
Hobgoblin Resilience Hobgoblin Racial Power
You shake off an effect that would cripple a lesser warrior.
Encounter
Immediate Reaction Personal
Trigger: You suffer an effect that a save can end
Effect: You make a saving throw against the effect.
Shifty Kobold Racial Power
You skitter and scamper through the ranks of your enemies, much to their chagrin.
At-Will
Minor Action Personal
Effect: You shift 1 square.
Goring Charge Minotaur Racial Power
You charge the enemy and gore him with your horns.
Encounter
Standard Action Melee 1
Attack: Strength +2 vs. AC
Increase to +4 at 11th level, +6 at 21st level.
Special: You must charge as part of the attack.
Hit: 1d6 + Strength modifier damage, and the target is knocked prone.
Increase the damage to 2d6 + Strength modifier at 11th level and 3d6 + Strength modifier at 21st level.
Warrior’s Surge Orc Racial Power
Spilling the blood of your enemy invigorates you.
Encounter * Healing, Weapon
Standard Action Melee weapon
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you can spend a healing surge.
Increase to 2[W] + Strength modifier damage at 21st level.
Warforged Resolve Warforged Racial Power
You might be bloodied, but the battle is far from over!
Encounter
Minor Action Personal
Special: You must be bloodied to use this power.
Effect: You gain a number of temporary hit points equal to 3 + one-half your level.
Warforged Resolve Warforged Racial Power
It’s difficult to take you down, even when you’re faltering.
Encounter * Healing
Minor Action Personal
Effect: You gain a number of temporary hit points equal to 3 + one-half your level. You may make an immediate saving throw against one effect that inflicts ongoing damage and can be ended with a save. In addition, if you are bloodied you regain hit points equal to 3 + one half your level.
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