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Showing posts from June, 2010

Frost Giants - Heavy Support

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A frost giant’s hair can be light blue or dirty yellow, and its eyes usually match its hair color. Frost giants dress in skins and pelts, along with any jewelry they own. Frost giant warriors add chain shirts and metal helmets decorated with horns or feathers. An adult male is about 15 feet tall and weighs about 2,800 pounds. Females are slightly shorter and lighter, but otherwise identical with males. Frost giants can live to be 250 years old. Combat Frost giants usually start combat at a distance, throwing rocks until they run out of ammunition or the opponent closes, then wading in with their enormous battleaxes. A favorite tactic is to lay an ambush by hiding buried in the snow at the top of an icy or snowy slope, where opponents will have difficulty reaching them. Rock Throwing (Ex) The range increment is 120 feet for a frost giant’s thrown rocks. Frost Giant Characters Many groups of frost giants include clerics. A frost giant cleric has access to two of the following dom

Fire Giant - Heavy Support

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Some fire giants have bright orange hair. An adult male is 12 feet tall, has a chest that measures 9 feet around, and weighs about 7,000 pounds. Females are slightly shorter and lighter. Fire giants can live to be 350 years old. Fire giants wear sturdy cloth or leather garments colored red, orange, yellow, or black. Warriors wear helmets and half-plate armor of blackened steel. Combat Fire giants heat their rocks in a nearby fire, geyser, or lava pools, so that they deal extra fire damage. They favor magic flaming swords in melee (when they can get them). They are also fond of grabbing smaller opponents and tossing them somewhere very hot. Rock Throwing (Ex) The range increment is 120 feet for a fire giant’s thrown rocks. Fire Giant Characters Most groups of fire giants include clerics. A fire giant cleric has access to two of the following domains: Evil, Law, Trickery, or War (most choose Trickery or War, some choose both).

Trolling...

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Trolls are fictional monsters in the Dungeons & Dragons roleplaying game . Dungeon Masters can use them as enemies or allies of the player characters .   Publication history While trolls can be found throughout folklores worldwide, the D&D troll has little in common with these. Instead it was clearly inspired by Poul Anderson 's Three Hearts and Three Lions . This includes their appearance, as tall skinny humanoids with long noses and rubbery skin, their ability to regenerate , and their weakness to fire. [ citation needed ] Dungeons & Dragons (1974-1976) The troll was one of the first monsters introduced in the earliest edition of the game, in the Dungeons & Dragons "white box" set (1974), where they are described as thin and rubbery, loathsome creatures able to regenerate. [ 1 ] Advanced Dungeons & Dragons 1st edition (1977-1988) The troll appears in the first edition Monster Manual (1977), [ 2 ] where they are described as h

Playing Evil Races II

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Wait, why is that rather disheveled woman holding my severed head? Is there a Sleepy Hollow -themed paragon path I don't know about? Oh, I see. (This picture also created something called "Barbarian Basketball" among my crew, but the less said about that the better.) While I do poke fun at the sheer number of horrible deaths illustrated of a player character race, just being a member of that race isn't enough for it to be "good." That's why I proposed the Monster Manual item. Minotaurs are totally kosher if you take in their new fluff, while gnolls…well, even the article that debuted them as a PC race included feats so that you can eat corpses and included a terrible story about killing people by pretending to be their dead loved one. The point is, I think Wizards went the right way with this; just because a race is a player character option doesn't mean that it stops being a monster. That doesn't make my character any less sad w

Playing Evil Races I

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D&D Outsider Jared von Hindman With monsters in the air (and the release of the Monster Manual 3 on the shelves), we take a look at playing monstrous races… Spoiler Alert: It's hard to talk about evil or monstrous races without some reference to Salvatore (the Elder). As such, I might spoiling a subplot in one of the more recent books since it's just too apt to pass by. You were warned, Drizzt fan! Let's get something straight: Evil is cool. The bad guys, with the exception of maybe James Bond villains, usually have better outfits, cooler abilities, and even lairs. Just looking at what's available to a player these days, we have zombies (revenants), werewolves (shifters), minotaurs, vampires (the Vampiric Heritage feat that lets you play a “daywalker” vampire who does indeed suck blood), demons (tieflings), beastmen (gnolls) and golems (warforged) all readily available to the standard D&D player without any r