Playing Evil Races I
D&D Outsider Jared von Hindman With monsters in the air (and the release of the Monster Manual 3 on the shelves), we take a look at playing monstrous races… Spoiler Alert: It's hard to talk about evil or monstrous races without some reference to Salvatore (the Elder). As such, I might spoiling a subplot in one of the more recent books since it's just too apt to pass by. You were warned, Drizzt fan! Let's get something straight: Evil is cool. The bad guys, with the exception of maybe James Bond villains, usually have better outfits, cooler abilities, and even lairs. Just looking at what's available to a player these days, we have zombies (revenants), werewolves (shifters), minotaurs, vampires (the Vampiric Heritage feat that lets you play a “daywalker” vampire who does indeed suck blood), demons (tieflings), beastmen (gnolls) and golems (warforged) all readily available to the standard D&D player without any r...